Key new features
- We improved the combat system in which there are such effects like:
- Shields that can reflect and absorb damage.
- Sprint that can increase movement speed
- Bullets like arrows or magical casts now will deal damage on impact.
- Stealth, based on player’s statistics. The player with higher stealth statistics compared to the perception statistic of another player/mob will be in stealth mode.
- Mobs can now have linked aggro which means they can aggro if any other mob around them will be aggroed.
- Casting abilities on the area under the cursor.
- Traps that can be set.
- Now you can avoid attacks.
- Sleep and stun effects now work based on related statistics and resistances.
Changes to existing features
- Mobs: Improved respawn procedure.
- Mobs: Imrpoved spline movement for patrolling mobs.
- Combat: Improved looting system.
- Combat: Fixed issues with animations and visual effects related to them.
- Achievements: Fixed issue with incorrect calculations for bonuses.
Implemented many other small fixes and changes
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