Key new features
- Added achievements with titles, where you can complete some tasks to get bonuses using a specific title
- Added specific bonuses for different equipment elements to alter enchanting, socketing, harvesting, loot chance, time, and cost.
- Added loot distribution that the group leader can set.
Changes to existing features
- Combat: Modified damage calculation. Added another parameter that will be rolled to handle the full range of damages.
- Combat: Modified damage calculation and changed integer values to double to increase calculations precision.
- UI: Added information message when AUCTION_OWN_LIMIT for Auction House was reached.
- Auction House: Fixed issue with Auction House where AUCTION_OWN_LIMIT value allowed the player to list limit + 1 item.
- Auction House: Fixed issue where the canceled auction wasn’t removed in the UI (refreshing issue).
- Combat: Fixed issue with melee combat ability where hit roll was incorrectly sent to effects with value 0.
- Coordinated Effects: Fixed issue with coordinated effect where if the sound had a delay setting > 0 it wasn’t properly destroyed.
- Coordinated Effects: Fixed issue with coordinated effect where if particle had a delay setting > 0 it wasn’t properly destroyed.
- Coordinated Effects: Fixed issue with CoordLockMove component where jump instead of sourceOID was checking casterOID.
- Coordinated Effects: Fixed issue where in CoordParticleEffect component for Master Audio integration inspector was presented incorrectly.
- Group: Fixed issue with group refreshing group panel.
- Merchants: Handled exception where item price assigned to merchant table was set to 0.
- Merchants: Fixed issue with selling price where on the server was round while on the client-side was cast to an integer.
- Quests: Fixed issue with quest requirements.
- Resource Nodes: Fixed exception where the server sent information about resource nodes status before the scene was loaded.
- Resource Nodes: Fixed issue with resource node, when the gathering was canceled and reinvoked.
- UI: Fixed issue related to combat floating texts, and combat chat.
Implemented many other small fixes and changes
Key new features Added the option to invite other players to join your private instance, and show them what you have built. Added dynamic pathfinding for mobs, which means that it will take buildings built by players into account. Added tax system for buildings. Now...
Key new features Added player shops functionality where you can sell/buy items using your player or a dedicated NPC that will do it for you. Such store can be set using item and when the store will be closed, items that remained will be emailed to the shop owner....
Key new features We improved the combat system in which there are such effects like: Shields that can reflect and absorb damage. Sprint that can increase movement speed Bullets like arrows or magical casts now will deal damage on impact. Stealth, based on player's...