In World Of Heroes we have two types of abilities, battle and general ones. First type is divided into 2 main categories:
1. Active – they will require players action to trigger
- Attack abilities – they will hit enemy with all of power including some special effects like stun, immobilize or sleep
- Buffs – skills which will improve our Hero senses and attributes to be faster, hit harder and be more resistant to enemy attacks. There are also buffs which You can cast on Your friend or ally to improve him even more
2. Passive – after Your Hero will learn it, they will instantly improve his attributes without any need of action
All skills have cool-downs and not only separate for each skill but there is global cool-down too, what does it mean ? Well, after You will use any kind of active skill global cool-down will be activated and lets say local cool-down for used skill will be activated too. This way we wanted to prevent players from spamming most powerful skills.
Skills will also have their own levels. You will be able to learn them through putting skill points into specific skill, of course with skill level cap.
It will be also common thing that each skill will have also requirement of other skill, so for example to learn Meteor Shower Your Hero will have to know how to use Fireball.
Except requirements of other skills Your Hero will have to have met the requirements of his level to learn specific skill.
General skills are for gathering resources:
When Your Hero will become an expert in any of them, then it will will allow gathering higher level and rare resources.
Key new features Added achievements with titles, where you can complete some tasks to get bonuses using a specific title Added specific bonuses for different equipment elements to alter enchanting, socketing, harvesting, loot chance, time, and cost. Added loot...
Key new features Added option for abilities, to cast it on the group (available only for friendly effect ability). Added experience for combat skills, where experience can be defined per ability usage and per weapon swing. Added option for unique items, so only one...
Key new features Added item sets functionality, so there will be sets that will give you additional stats when part of the sets will be equipped Added socketing, so you will be able to put gems and runes into specific equipment to increase its parameters Added...