{"id":3595,"date":"2021-09-24T19:45:30","date_gmt":"2021-09-24T17:45:30","guid":{"rendered":"https:\/\/www.worldofheroes.pl\/?p=3595"},"modified":"2021-09-24T20:13:55","modified_gmt":"2021-09-24T18:13:55","slug":"update-0-9-0-0","status":"publish","type":"post","link":"https:\/\/www.worldofheroes.pl\/en?p=3595","title":{"rendered":"Update 0.9.0.0"},"content":{"rendered":"<p>[et_pb_section fb_built=&#8221;1&#8243; custom_padding_last_edited=&#8221;on|desktop&#8221; admin_label=&#8221;section&#8221; _builder_version=&#8221;4.7.7&#8243; background_color=&#8221;rgba(255,255,255,0)&#8221; custom_padding_tablet=&#8221;50px|0|50px|0&#8243; custom_padding_phone=&#8221;&#8221; transparent_background=&#8221;on&#8221; padding_mobile=&#8221;off&#8221; make_fullwidth=&#8221;off&#8221; use_custom_width=&#8221;off&#8221; width_unit=&#8221;on&#8221; custom_width_px=&#8221;1080px&#8221; custom_width_percent=&#8221;80%&#8221;][et_pb_row column_structure=&#8221;2_3,1_3&#8243; use_custom_gutter=&#8221;on&#8221; gutter_width=&#8221;2&#8243; padding_mobile=&#8221;off&#8221; column_padding_mobile=&#8221;on&#8221; admin_label=&#8221;row&#8221; module_class=&#8221; et_pb_row_fullwidth&#8221; _builder_version=&#8221;3.25&#8243; background_image=&#8221;https:\/\/www.worldofheroes.pl\/wp-content\/uploads\/2017\/01\/04-WoH_BGx3.png&#8221; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; width=&#8221;94%&#8221; width_tablet=&#8221;80%&#8221; width_phone=&#8221;&#8221; width_last_edited=&#8221;on|desktop&#8221; max_width=&#8221;94%&#8221; max_width_tablet=&#8221;80%&#8221; max_width_phone=&#8221;&#8221; max_width_last_edited=&#8221;on|desktop&#8221; custom_padding=&#8221;30px|55px|30px|55px&#8221; custom_css_main_element=&#8221;min-width: 1236px;||margin-left: auto;||margin-right: auto;&#8221; make_fullwidth=&#8221;on&#8221; use_custom_width=&#8221;off&#8221; width_unit=&#8221;off&#8221; custom_width_px=&#8221;1080px&#8221; custom_width_percent=&#8221;80%&#8221;][et_pb_column type=&#8221;2_3&#8243; _builder_version=&#8221;3.25&#8243; custom_padding=&#8221;|||&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_post_title author=&#8221;off&#8221; date_format=&#8221;j.m.Y&#8221; categories=&#8221;off&#8221; comments=&#8221;off&#8221; text_color=&#8221;light&#8221; _builder_version=&#8221;4.7.7&#8243; title_font=&#8221;|on|||&#8221; title_font_size=&#8221;36px&#8221; title_all_caps=&#8221;off&#8221; meta_text_color=&#8221;#494949&#8243; custom_css_post_title=&#8221; font-family: &#8216;Cinzel-Bold&#8217;;|| -webkit-text-stroke: 1px black;|| \/* -webkit-text-stroke: .5px #3a3737; *\/|| \/* -webkit-text-stroke: 1px black; *\/|| color: white;|| text-shadow: 2px 2px 1px #333, -2px -2px 1px #333, 2px -2px 1px #333, -2px 2px 1px #333, 2px 2px 1px #333;||text-transform: none !important;&#8221; custom_css_post_meta=&#8221;border-top: 1px solid white;||width: 1130px;&#8221; parallax_effect=&#8221;off&#8221; use_border_color=&#8221;off&#8221; border_color=&#8221;#ffffff&#8221; border_width=&#8221;1px&#8221; border_style=&#8221;solid&#8221;][\/et_pb_post_title][et_pb_text admin_label=&#8221;Tekst EN&#8221; _builder_version=&#8221;4.7.7&#8243; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; background_layout=&#8221;dark&#8221; border_style=&#8221;solid&#8221; inline_fonts=&#8221;Lato&#8221;]<\/p>\n<div class=\"et_pb_module et_pb_text et_pb_text_0  et_pb_text_align_left et_pb_bg_layout_dark\">\n<div class=\"et_pb_text_inner\">\n<div class=\"et_pb_module et_pb_text et_pb_text_0  et_pb_text_align_left et_pb_bg_layout_dark\">\n<div class=\"et_pb_text_inner\">\n<div class=\"et_pb_module et_pb_text et_pb_text_0  et_pb_text_align_left et_pb_bg_layout_dark\">\n<div class=\"et_pb_text_inner\">\n<div class=\"et_pb_module et_pb_text et_pb_text_0  et_pb_text_align_left et_pb_bg_layout_dark\">\n<div class=\"et_pb_text_inner\">\n<p><span style=\"text-decoration: underline;\"><strong>Ke<\/strong><strong>y new features<\/strong><\/span><\/p>\n<ul>\n<li><span>Added the option to invite other players to join your private instance, and show them what you have built.<\/span><\/li>\n<li>Added dynamic pathfinding for mobs, which means that it will take buildings built by players into account.<span><\/span><\/li>\n<li>Added tax system for buildings. Now if the tax period will expire then whole claim will be reset and buildings will be lost. Tax can be paid manually or automatically.<\/li>\n<li>Mobs and players from opposite faction can now attack players buildings, damage, destroy, and loot them. This brings World for Heroes competition to the whole new level. Buildings can be also repaired.<\/li>\n<li>Other players can now help with building process to speed it up, like a guild members can help to build a unique guild portal to another dimension to fight with stronger enemies but also get better rewards.<\/li>\n<li>Added claim upgrades where player can increase own land and build better or more buildings.<\/li>\n<li>Buildings can be upgraded and on each level they can provide different or extensive functionality, like a warehouse can store more items.<\/li>\n<li>Added Building rotator UI to improve building experience.<\/li>\n<li>Added interstages for buildings to better visualize building progress.<\/li>\n<li>Added health bar for buildings.<\/li>\n<li>Added building progress bar for buildings.<\/li>\n<li>Added categories for buildings that that will prevent from building too many buildings of one type in one claim.<\/li>\n<li>Added dedicated slots for harvesting.<\/li>\n<li>Added quality randomization for resource nodes as well as better visualization for harvesting.<\/li>\n<li>Added visualization for enchanted and socketed items so players could now show off their progress better.<\/li>\n<li>Added local auction house through NPC interactions which now can have their own currency, fees, and other rules.<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\"><strong>Changes to existing features<\/strong><\/span><\/p>\n<ul>\n<li>Modified effect stacking system for DoTs.\u00a0<span>Now when the effect is stacking by power then after the effect will be applied the time will be reset to its full DoT time.<\/span><\/li>\n<li>Modified Resource Nodes to only drop quest items if the player has that quest.<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\"><strong>Fixes<\/strong><\/span><\/p>\n<ul>\n<li><span>Fixed issue where for abilities that were Friend Not-Self didn\u2019t check range.<\/span><\/li>\n<li><span>Fixed issue where for ability with target type group, caster got effect every time the chunk was checked.<\/span><\/li>\n<li><span>Fixed issue with cooldown references caused that the start of the cooldown by the second player was reduced by the time differences from the start by the first player.<\/span><span><\/span><\/li>\n<li><span>Fixed issue where crafting with option must match layout didn\u2019t work.<\/span><span><\/span><\/li>\n<li><span>Fixed issue where faction stance for dialogues was incorrectly checked.<\/span><span><\/span><\/li>\n<li><span>Fixed issue where merchant action for dialogue wasn\u2019t handling purchasing items from players.<\/span><span><\/span><\/li>\n<li><span>Fixed issue with DoT effects that were pulsing one time fewer.<\/span><span><\/span><\/li>\n<li><span>Fixed issue with HoT effects that were stacking incorrectly.<\/span><span><\/span><\/li>\n<li><span>Fixed issue with shield effect where calculated absorption was higher than the calculated damage.<\/span><span><\/span><\/li>\n<li><span>Fixed exception where trigger profile caused an exception when it was triggered on both caster and the target simultaneously.<\/span><span><\/span><\/li>\n<li><span>Fixed issue where one of the middle guild ranks was removed.<\/span><span><\/span><\/li>\n<li><span>Fixed issue with an interactive object where interruption didn\u2019t cancel visual effect nor interaction bar.<\/span><span><\/span><\/li>\n<li><span>Fixed issue where player shop didn\u2019t appear after server restart and after the shop was closed items weren\u2019t sent to the player via email.<\/span><\/li>\n<li><span>Fixed issue where sometimes shop model remained in the world.<\/span><\/li>\n<li><span>Fixed issue where in some cases player shops didn\u2019t show item icons.<\/span><span><\/span><\/li>\n<li><span>Fixed issue where player shop triggered exception when \u2018 character was used for the shop description.<\/span><span><\/span><\/li>\n<li><span>Fixed issue where resource node was locked as busy after player started to harvest it and logged out or closed the game client.<\/span><span><\/span><\/li>\n<li><span>Fixed issue where effects weren\u2019t displayed on group members.<\/span><span><\/span><\/li>\n<li><span>Fixed issue where if resource panel for the guild was opened and whole guild window was closed then item handled wasn\u2019t cleared properly and items used from backpack were taken as resources for guild leveling.<\/span><span><\/span><\/li>\n<\/ul>\n<p><span><\/span><\/p>\n<p><span><\/span><\/p>\n<p>&nbsp;<\/p>\n<p>Implemented many other small fixes and changes<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;1_3&#8243; 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